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Mounts

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Mounts

Post by Smaug on Tue Mar 22, 2016 4:01 pm

In construction,
There are many mounts in Elder Tale. Some have been taken straight from the anime. Others have been taken from options from other games and such. Most stats are estimated due to lack of sources.
Mounts are found in a variety of ways:
Quests/Raids-are found or given from drops after completing raids or certain quest requirements. These can be companion mounts or summoned mounts
Taming-Those with the subclass of animal trainer or farmer may be able to train certain creatures. If creatures that are trained this way are killed then they may not be re-spawned. They do not require MP to use though. Though they must be taken care of like a pet or real animal or they will disobey, run away, or die.
summoning/familiar- summoning uses MP or a magic item to summon a creature. This is the most common way of having a mount. These types of mounts will not die. They will be knocked unconscious once their HP lowers to a certain point and be de-summoned. This also causes a cool down for no less than 5 minutes.  
Purchased-Some mounts may be purchased through use of whistles. Most of the common ones can be found and some of the rare mounts in special shops for an exorbitant amount. These types of mounts will not die. They will be knocked unconscious once their HP lowers to a certain point and be de-summoned. This also causes a cool down for no less than 5 minutes.  
**Most mounts have a time limit or set number of riders available. Some may also be used in combat. Though none, that are "whistled" may go into a dungeon or certain zones**
This will be a list of mounts that can be used in this role-play. Some may have role-play requirements and/or have certain ability or sub-class needs.

Griffin

Name: Griffin
Whistle: yes
Rarity: only available to those who have done specific raid
#of riders: 1-2
Terrain: Can fly
Summon time: can only be summoned for 4 hours a day.
Attacks: 1) Peck with beak 2) Rend with claws 3) Dive-Griffins can pounce or dive onto their foes rending with both claws in a high speed pass

Horse

Name: Horse
Whistle: Yes
Rarity: common, can be found and trained or purchased
# of riders:1
Terrain: Normal, mostly roads. May not be used in harsh terrain.
Summon time: May only be summoned for 6 hours a day.
Attacks: rearing kick (not a combat animal) will most likely run away.
**Summoned horses and Lander horses are two different types of animals. One will be de-summoned upon lowering of HP and Lander horses will die when HP is at 0. Also Lander horses must be fed and cared for regularly or they may disobey, die or run away.**

Giant Eagle

Name: Giant Eagle
Whistle: Yes
Rarity: Rare, can only be available after specific quest or raid
# of riders:1-2
Terrain: Can fly
Summon time: can only be summoned for 4 hours a day.
Attacks: 1) Peck with beak 2) Rend with claws 3) Dive-Giant Eagles can dive onto their foes rending with talons in a high speed pass.



Giant Bat

Name:
Whistle: Yes
Rarity:
# of riders:
Terrain:  
Summon time:
Attacks::

Rhino

Name:
Whistle: Yes
Rarity:
# of riders:
Terrain:  
Summon time:
Attacks::

Moose
Name:
Whistle: Yes
Rarity:
# of riders:
Terrain:  
Summon time:
Attacks::

Giant Spider

Name: Giant Spider
Whistle: yes
Rarity: Rare, can only be available after specific quest or raid
# of riders: 1
Terrain: can handle forested and mountainous terrain, also climbs
Summon time: can only be summoned for 4 hours a day.
Attacks: 1) bite, +poison 2) Ambush, covers distance quickly or drops and bites +poison 3) Bonus: hide and move silently

Giant Boar

Name:
Whistle: Yes
Rarity:
# of riders:
Terrain:  
Summon time:
Attacks::

camel

Name: Camel
Whistle: Yes
Rarity: Uncommon, can be bough or found in desert quests
# of riders: 1
Terrain:   desert locations, excels. Otherwise similar to horse
Summon time: can only be summoned 6 hours a day
Attacks:: rearing kick (not a combat animal) will most likely run away.

Dragon

Name:
Whistle: Yes
Rarity:
# of riders:
Terrain:  
Summon time:
Attacks::

Giant Salamander

Name: Giant Salamander
Whistle: Yes
Rarity: Rare, Must be found through raid
# of riders: 1
Terrain: Rough terrain, can climb may be used in semi-aquatic terrain
Summon time:
Attacks::

Dire Wolf

Name: Dire Wolf
Whistle: Yes
Rarity: Rare, must have accomplished quest or raid.
# of riders: 1
Terrain: Rough terrain, including mountainous.
Summon time: may be summoned up to 6 hours
Attacks:: 1) Track-can track certain creatures or players if requirements are met. 2) Sense enemies-may sense enemies. 3)bite-a successful bite attack may be able to grab and hold the enemy. 4)move silently and hide- when not running and in rough terrain.

Unicorn

Name: Unicorn
Whistle: Yes
Rarity: Rare, Specific quest needs to be done
# of riders: 1
Terrain: May be slowed by rough mountainous terrain
Summon time: can be summon for up to 6 hours
Attacks:: 1) Circle against evil-very small circle of protection against "evil characters" or those violent against summoner. This may shorten summon time if used for long periods. 2)Teleport-short distance teleport able to be used once a day. Immediately ends summoning and can not be used in cities or dungeons. 3)Healing Horn- Being touched by the horn of the Unicorn causes small heal and short term health regen. May only be used 3 times a day. 4) Sprinting bash- A straight line sprint that creates a barrier in front of Unicorn and causes throwback to those hit.

Nightmare

Name: Nightmare
Whistle: Yes
Rarity: Uncommon, can be found  or purchased
# of riders:1
Terrain: Normal, can jump for short flights.  
Summon time: May only be summoned for 6 hours a day.
Attacks: Flaming Hooves-regular melee attack with fire damage. may set combustibles off. , Smoke-can snort and neigh a smoke screen hiding everything within an area.
*Nightmare has nightvision and allows rider and those close to it to see with in an area around nightmare.

War Horse
Name:
Whistle: Yes
Rarity:
# of riders:
Terrain:  
Summon time:
Attacks::
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Smaug

Posts : 4
Join date : 2016-03-21
Location : Maryland

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